How can I allow a native mobile user to download an image generated from HTML5 canvas (such as via toDataUrl) so that they can open it with another app? (such as their e-mail app, for sharing purposes.)
I've been testing this on Android. I've been able to display the image, but not download it. Any thoughts on how I might do this?
"Sharing" the image to another app directly would also be acceptable. (Probably even preferable, if it works on all platforms.)