Hello World,
I've been working on defining requirements and functionality of a multi-platform app and am now at the point where I'd like to estimate the cost of developing it.
I have defined screens with known fields & levels of complexity (eg. easy, average, difficult), underlying activities (& their complexity), and messages between platforms.
What I need now is a general 'rule-of-thumb' for estimating the development & unit-testing effort in man-hours. (I can multiply the resulting number by the developers' hourly rate to get cost )
Do the numbers differ between platforms ? (ie. is Android 'harder' than IOS, or BB, Windows Mobile, etc. ? )